On Our Way — On Our Own

Devolver Digital has always been an incredible partner to us, even before Vagabond Dog was officially a company.

That’s why, with tremendous deliberance and appreciation, we announce that the publishing partnership between Vagabond Dog and Devolver Digital is being dissolved.

Sometimes Always Monsters will be entirely self-published by Vagabond Dog when it releases on April 2nd, this year.

— History Lesson —

One fateful encounter in a small Texan bar first brought the spirit of our companies together. Vagabond Dog was barely a notion in the mind of a nomad-journalist, and Devolver Digital had only just begun to experience their meteoric rise as a publisher of independent video games.

By the spring of 2013, we pitched them the game that’d eventually become Always Sometimes Monsters. None of us had any idea what the relationship would become, but it felt monumental as we charted the waters of our first release with more support than we’d ever dreamt of.

Through countless events and milestones we’ve been able to rely on the support of Devolver to help us with just about anything we’ve asked for (and plenty we didn’t).

However, as we step into a new era, Vagabond Dog will be changing significantly in the times to come.

— What It Means —

We won’t bore y’all with the details of the arrangement, but going forward, Vagabond Dog will operate without any further ties to the industry’s best indie game publisher.

Going forward, our games will be distributed on platforms across PC, Mobile, and Console under our own heading.

All of our press announcements, marketing materials, and other such game promotion nonsense will be self-managed.

Lastly, all requests for review copies, interviews, tech support, or similar can only be directed to Vagabond Dog.

Don’t bother Devolver Digital folk with our shit anymore.

Apart from that, players and fans probably won’t notice much of a difference. It will make very little difference to the actual game experience, regardless of platform.

— Why Now? —

The games industry has changed a lot in the years since we first signed with Devolver Digital. Success in this turbulent market is harder to acheive than ever before.

After years of delay for Sometimes Always Monsters, the idea was suggested by Devolver as a means of reducing our overhead and giving us a chance of surviving launch.

The market for the kind of games we produce is small, and even with the awareness a team like Devolver could bring our title, it doesn’t guarantee anything to our release.

After much deliberation, we came to a similar conclusion.

Thus, we accepted their offer, and over the past months have been figuring out the appropriate transition steps.

It becomes official now, as we prepare our final push to the release on April 2nd, to keep things as simple and straightforward as possible for everyone involved.

— So Long, Farewell —

So many thanks to Nigel, Mike, Harry, Graeme, Andrew, Kate, Stephanie, JM, and everyone else at Devolver who helped our journey. You have been incredible partners, good friends, and exemplary human beings.

It may be time for us to pack our bags and keep walking down the road we started, but we’ll always love you all.

Keep your eyes peeled. I’m sure we’ll be somewhere.

Vagabond Dog Holds Limited Engagement At E3 2016

This E3, Vagabond Dog and Sometimes Always Monsters can be found near the dumpsters across the street from the convention center where they belong.

Los Angeles, California -  Although E3 will not be host to Vagabond Dog this year, a brief engagement has been arranged with Indie MEGABOOTH within the legendary Devolver Digital fun-time parking lot across the way.

For attendees seeking to play Sometimes Always Monsters or chat with the scoundrel developers themselves, select appointments are currently being made with prestigious individuals like yourself.

Vagabond Dog changes its approach to winning hearts and minds at the show every year. This June, Vagabond Dog will focus its attention on the upcoming release of Sometimes Always Monsters. It will be the only playable game Vagabond Dog presents at the forthcoming show, in order to provide attendees a complete immersion.

Additionally, our upcoming VX console will not make an appearance at the upcoming E3 video game trade show in Los Angeles this June, and will be unveiled later this century.

Those seeking hands-on time with the game or an interview with the vagabonds themselves should send an inquiry to gypsy@vagabonddog.com to schedule an appointment. Please bear in mind, that there are few slots still remaining.

Devolver Digital Reunites With Vagabond Dog For ASM Sequel

Not to be confused with 2014's critically acclaimed title, Always Sometimes Monsters, sequel Sometimes Always Monsters is set for late 2016 release, and also probable confusion no matter how hard we try to explain the two different titles

Your Guarded Desires - Vagabond Dog and Devolver Digital have reignited their romance to publish a sequel to the lauded, semi-biographical, digital novella, RPG, life-sim, Always Sometimes Monsters, called Sometimes Always Monsters, scheduled for release in late 2016. (No, YOU'RE using commas wrong.)

Fans attending PAX East this weekend can get the original title (Always Sometimes Monsters) for free by playing the sequel (Sometimes Always Monsters) in the Indie Megabooth. During PAX East, the original title from 2014 will be 90 percent off through Steam: http://store.steampowered.com/app/274310/.

In this upcoming sequel, you've finally arrived: the love of your life is at your side, your book is on the best-seller's list and everything is as it should be – stable, comfortable and well-deserved. But success isn't all it's cracked up to be. Despite all of your achievements, whispers from the shadows grow, calling you a monster, manipulative, and unrepentant.

Only you can decide if they're right.

Seeking inspiration, you join a cross-country bus tour with a band of like-minded authors as each stop presents a new city to explore. Fans and strangers alike invite you into their lives – forever shaping their worlds for better or worse as you pass through town with a whirlwind of choice and consequence.

Fork Parker explained, "When they first brought it to us, we got so confused by the title. Totally thought it was their first game, the one I'd already paid for. Figured the Vagabonds were trying to scam us. Put a bounty on their head and everything. Thankfully one of the interns opened the damned thing, cleared the whole mess up. The game's incredible. Would have been a total shame if one of my hitmen finally got to them."

"These games are antithetical to one another, and so their naming must mirror that," clarified Justin Amirkhani, Creative Director at Vagabond Dog. "We spent a long time considering alternatives, but this was the only thing that we felt truly fit. Adding a number to the end just didn't make sense because this game doesn't feel like a forward progression. It's more like an opposite, or a reflection of the first."

Sometimes Always Monsters is set for later this year, in the meantime stay in touch on Twitter @VagabondDog and keep up to date with Devolver's various ramblings at @DevolverDigital.